When the beast is tricked, an awesome platforming sequence unfolds along its body. Each of these battles tasks the player to find different ways to trick their attacker into harming itself – such as a hungry chameleon eating a fake fruit instead of a real one. The main worlds conclude with impressive boss battles against Lego creations as tall as skyscrapers. I grew bored of the core story missions in the first world. It’s a surprisingly simple activity that serves as the game’s biggest task and it gets old quickly. If one of these people requires electricity to power a device, you just need to build a generator. They cheer you on for your deed and you move to the next character. If a character asks you to build something, you just go into a menu, select that object, determine where to place it, and that’s it. This is a fine idea that illuminates the building aspect of Legos, but isn’t put to good use. If you smash something that is red and blue in color, you receive a handful of bricks of the same shades.īricks are needed to assemble various objects, both for the buildings you want to add to your home world, and various tools needed for objectives.
The first thing you learn is that destroying Lego-made objects produces two kinds of currency: the studs of old, and something new called bricks.
The game begins in the post-apocalyptic version of Bricksburg, which is a fitting space for a tutorial that fails to deliver much hope. The experience is shallow and repetitive with the sole sliver of interest revolving around collecting building pieces for your own customizable world. While I applaud the decision to try something different, the change fails to capture the spirit of the film, and more importantly, it just isn’t that much fun.
Instead, TT Games created an experience similar to the freeform Lego Worlds game, with players completing small tasks for characters scattered across various open-world environments. You won’t be collecting gold bricks, hunting down minikits, changing characters for puzzles, or even assembling piles of bricks that you stumble upon. The world around him has transformed into a wasteland of bricks and sand, and the gameplay that previously put his misfit group of heroes on grand adventures has similarly fallen apart and is a ghost of its former self.įor this sequel, developer TT Games moved away from the tried-and-true Lego formula that players have come to expect from its movie-based experiences. Emmet may be as happy as ever, but his smile contradicts the true state of things. Everything is not awesome in the game adaptation of The Lego Movie 2.